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Castration- Bulls(bovines) are going to emasculated by crushing the spermatic bundle resulting in gradual regression of testicles, lack of sexual desire because of decline in the Testosterone hormone level to the greater extent. ultimately making the animal very docile. It is a required non invasive surgical procedure adapted in bulls which make them to become more convinient and easy to handly during agricultural practices in India. Cleanliness, neatness and 100 per cent sterile(aseptic) condition and pre & post operative application of Tincture Iodine- Antiseptic spreys especially the herbal ones are to be used. This method involves a castrator( Ex: Burdizo) which should be rust free and not be soiled. Clean hands and clean environment are helpful. Please see that this painless(almost) and quick method should be conducted on a soft bed of sand( Casting pit) taking due care about the animal . Castaration is defenitely a desired operation and more human which should be lead by a qualified veterinarian or experienced staff under his/her guidence.
Restraining the animal is done by ” Konana Bale-1.AVI”(please find this video in this-my- channel) Contact: email@example.com
- 998 YK, Irontown, Eastern Karrnath -
The Treaty of Thronehold brought to an end the Last War. The nations of Khorvaire brought to heel by a massive magical explosion that forged protective magical walls around the country Cyre. With their newfound sanctuary, the Cyrans rebuilt and enforced peace from behind impenetrable borders. The world struggles in an era of peace imposed by the might of a benign nation.
Our band of heroes has met through happenstance out in the rolling grasslands of the Talenta Plains. Bonded by a simple quest to free the Lath of a halfling tribe they find themselves on the precipice of greatness. The recent alliance between the Grimstone Goblins and the Golden Dawn halfling tribe has stabilized the region and provided a base of operations from which the adventurers can set forth.
The heroes entered a well in the ruins at the bidding of Xithrandax, and were thrust nearly 100 years into the past to the town of Darvik before its destruction. There the party nearly crossed the veil yet again after encountering time shadows. After frantically fleeing these dark and wispy beings the adventures made it back to the confines of the well and continued to explore the ruins. During the scouting they encountered odd undead called temporal husks. After nearly succumbing to the ferocious attacks of the husks, the party withdrew from the ruins and journeyed to the gates of Irontown.
The adventurers have explored the lower levels of Irontown, made friends with the downtrodden Joe Bags, and partially explored an ancient cave system beneath the town.
Adventuring in Irontown can be a rough job. Sagar investigated the former home of Jonah Scribe, only to find his supernaturally aged daughter who is possessed by a demon. The situation quickly soured as Sagar’s attempts to subdue the outsider quickly turned against him when the town guard arrived to discover the dragonborn paladin accosting the young girl. Now Sagar sits in the town jail awaiting judgement at The Bartering Grounds.
Meanwhile, Hufrod, Xena, and Andos cashed in on the captured monster from the ruins outside of town, discovered Jonah Scribe’s study in a barn next to his home, and suited up. They also witnessed the arrival of the Minister of Mining, Doctor Victoria Stein, a Karrnathi General from The Last War.
Sagar, sentenced to trail in The Bartering Grounds, for having attacked a young child, fought valiantly against the mighty warforged titan Diode. Had it not been for the drunken rage of Zod, Sagar surely would have fallen in battle. But, together, they were able to take down the giant. Irontown erupted in celebration as the toppling of the massive construct and the party, having bet heavily on victory, and have reaped huge rewards.
Sagar has returned to the property of Jonah Scribe. There he interacted with Jonah’s ghost and learned about the possession of Jonah’s daughter Sandra. Sagar must decide what path to walk.
Meanwhile, Hufrod met Dr. Victoria Stein and traded magical wares. He was given the title of Lord, and granted stewardship of Castle Wrathborne in the Ashen Spires. In parting with his magical possessions, he divested himself of the magical guitar Juke, an enchanted holy gauntlet, and a priceless schema capable of creating a magical device that can control the weather.
The party decided to return to the caverns beneath Irontown. There they discovered another fissure in time in which a dark knight and cleric were casting a ritual to summon an ancient and powerful force of darkness. Thanks to the heroic efforts of Sagar, the group was able to avert disaster and overcame the darkness.
After delving deeper into the cave, the adventurers crossed paths with the mercenaries that now served them above ground. Believing these men to be from a loop in time, Hufrod gave no regard to their treatment or their lives. This created tension between Hufrod and Sagar, ultimately leading to a fracture between the two. After Hufrod rescued Sagar from the boiling waters between the portal stones, the two decided to part ways. Hufrod and Xena set out to the surface to gather the party and journey to Castle Wrathborne. Sagar, all alone, plunged back into the subterranean waters and swam directly into the boiling portal to the Shadowfell.
The players emerged in a decrepit temple of a forgotten god. There they encountered a lone female priest purging the halls of evil spirits. After aiding the priest, the adventurers headed along an overgrown gravel path to locate the palace of The Raven Queen. They came to Dead Man’s Cross and debated their next steps. From the slow turning fog a building emerged. The House of Black Lanterns.
Once in The House of Black Lanterns, the simmering tension between Hufrod and Sagar boiled over and the pair came to blows. The session ended with Yarol, the owner of The House of Black Lanterns interceding.
What does the future hold? Join us for this week’s adventure!